Samurai Siege
Developed in Unreal Engine using C++ with Blueprints for animations and effects as a part of my Level 6 Course Work Grab your friends, and harness the power of 8 weapons through 3 different game modes, free for all, Team Death Match, and Siege.
Development
Challenges
When working on university projects I try and assign myself challenges to cover different genres and experiment with different gameplay elements.
Organisation
For every project I work on I use applications to help me ensure the project is successful:Review and Lessons Learned
After completing projects I like to reflect on what went well and what did not, this helps me learn from each project and improve each time. This project benefitted from previous lessons learnt, as I tried to focus elements together and scope the project well from the start. This enabled me to spend time during development including cosmetic aspects whilst developing the respective system, whilst I normally would do these at the end, I found this method saved time as I was more familiar with the system due to currently developing it. This method also improved enjoyment for playtesters, which I found was useful in having improved engagement with playtesters wanting to test for longer and offering additional sessions. I also learnt methods of testing and debugging within the engine which will help in debugging future projects. This project got 86/100 for the module which I am extremely happy with.